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AI Insights · Timothy · April 2024

Top 5 Third Person Games on Android in Ghana: Q1 2024

Explore the performance of the top 5 third-person games on Android in Ghana during Q1 2024, including trends in downloads, revenue, and active users.

Top 5 Third Person Games on Android in Ghana: Q1 2024

During the first quarter of 2024, the top 5 third-person games on Android in Ghana showcased varied performance metrics, including downloads, revenue, and active user trends. Here’s a closer look at the data from Sensor Tower:

Subway Surfers exhibited significant activity throughout the quarter. Weekly revenue peaked at $32 in mid-January, with a notable dip to $8 in late February before climbing back to $21 by the end of March. Downloads saw an initial decline from 12.9K in early January to 5.9K in early February, followed by a recovery to 16.6K by mid-March. Active users started at 157K, experienced a slight drop to 134K in early February, and stabilized around 145K towards the end of the quarter.

Subway Princess Runner had a more mixed performance. Revenue remained low, peaking at $9 in late January and then flattening out to zero for the rest of the quarter. Downloads decreased from 10.9K in early January to 4.6K by early February, showing sporadic recovery to 6.5K in mid-March. Active users followed a similar trend, starting at 84K and dropping to 60.5K in early February, with a slight uptick to 71K by the end of March.

Beach Buggy Racing witnessed steady but modest revenue, peaking at $18 in early January and maintaining around $12 in late March. Downloads began at 8.1K in early January, dipped to 3.3K by the end of the month, and saw a modest rise to 4.8K by the end of March. Active users started at 51.9K, dipped to 40.3K in early February, and slightly increased to 42.4K by the quarter’s end.

Temple Run 2 showed fluctuating performance. Revenue peaked at $19 in early January but dropped to minimal levels by February. Downloads varied significantly, starting at 5.1K, peaking at 7.4K in early March, and settling at 3.3K by the end of the quarter. Active users followed a similar pattern, starting at 40K, dipping to 29.1K in late January, and peaking again at 43.8K in early March.

Temple Run experienced steady performance with low revenue, showing minor peaks of $7 in early January and $6 in late March. Downloads began at 6.3K, decreased to 2.8K by early February, and rose again to 3.6K by the end of March. Active users started at 85.9K, saw a decline to 69.8K in early February, and stabilized around 73K towards the end of the quarter.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024